package Components 
{
	import nl.jorisdormans.phantom2D.objects.GameObject;
	import nl.jorisdormans.phantom2D.objects.renderers.BoundingShapeRenderer;
	import nl.jorisdormans.phantom2D.objects.shapes.BoundingCircle;
	import nl.jorisdormans.phantom2D.objects.shapes.BoundingLine;
	import nl.jorisdormans.phantom2D.particles.ParticleEmiter;
	import nl.jorisdormans.phantom2D.particles.Particle;
	import Particles.ExplosionParticle;
	/**
	 * ...
	 * @author ...
	 */
	public class Explosion extends GameObject
	{
		
		public function Explosion() 
		{
			addComponent(new BoundingCircle(1));
			addComponent(new BoundingShapeRenderer(0xFF2811, 0, -1, 0));
			addComponent(new ParticleEmiter(ExplosionParticle, 30, 0, 100, .275, 20, 20, 0.5));
		}
		
	}

}